Sunday, 27 March 2011
Link to my youtube Video upload
Click HERE for the url for the actuall youtube video i uploaded in full HD..
Overall i am quite pleased with how my film has ended up. It has been very time consuming and labour intensive but i have learned alot of skills in maya and after effects that i will defently use again. I could improve the piece by matching the lighting and colour better and extending it by adding some more scenes... also i could have played with the depth of field but i simply ran out of time to consider these additions.
my CGI work and original Green Screen footage.
These are some Screen shots i took whilst building my 3d assets for the clip. I built and textured all of the models in maya theye are all my own original models and textures with the exception of the bullets texture and the glass texture. i found these on a coupple of tutorials which i could manage to emulate myself. i am pleased with the overall look of the room and objects inside it.≥ i could improve it by spending more time on textureing the walls ect making them look realistic but i think they look sutable as they are. i am not happy with how the bullet looks i wanted a much more shinny bronze and Matted black effect but i could manage to get the textures to display how i wanted them. i could have improved the room by adding some windows with lighing flooding in but the reason i didnt was that i didnt want to confuse the lighing anymore and in reality most art gallery rooms dont have windows so the light cannot damage the paintings..
Croma key footage..
To capture the green screen fotage i needed i teamed up with moses so we could film and act out the scenes. we decided to hire out the media studio so that we could use the croma key because the lighting we were planning on using seemed to work better with this and we had quite alot of varing shots to capture so needed quite a bit of time in preperation. the lighting we were going for was quite dark and coming from low behind the character. i think we acheived the lighing effect well although i think it may have benifited from being slightly lit from the front to capture a bit more detail of the clothes ect. We ended up with around 150 diffent video files to sift through from which i picked ther following two shots. I decided to keep my film small and consisting of only two seperate shots so i could concentrate on them and get them looking good rather than have say 10 shots with not as much attention to detail.
Croma key footage..
To capture the green screen fotage i needed i teamed up with moses so we could film and act out the scenes. we decided to hire out the media studio so that we could use the croma key because the lighting we were planning on using seemed to work better with this and we had quite alot of varing shots to capture so needed quite a bit of time in preperation. the lighting we were going for was quite dark and coming from low behind the character. i think we acheived the lighing effect well although i think it may have benifited from being slightly lit from the front to capture a bit more detail of the clothes ect. We ended up with around 150 diffent video files to sift through from which i picked ther following two shots. I decided to keep my film small and consisting of only two seperate shots so i could concentrate on them and get them looking good rather than have say 10 shots with not as much attention to detail.
Wednesday, 2 February 2011
CGI composition research/ ideas
After a few brainstorms we came up with the concept of having a character shooting a gun at an object like a glass. We decided to shoot the character on a green screen so he could be placed on a background of our own choice. For the filming of this project i will team up with moses to capture the footage then produce my own film using the video we capture. The concept for my film is a character standing in the doorway of a room like an art gallery building up suspence to him shooting across the room to smash a glass.. i will consider either bulding from scratch a 3d room or compositing photos/video from a real room to create the video.
This video illustrates the high use of cgi elements used in post production today.. the elements have to be designed modeled and textured before being lit correctly and colour graded into the scene. This is a very long and time consuming process for high end photoreal productions but i would defently say its worth it looking at the results.
I like this video because it shows the extreme lengths that advertisers scale to convey there messages. It makes you realise just how much work is involved in macking that relativly tiny piece of film all for one reason, to make you subscribe to a product/brand in this case Barclays bank.
I find this video very interesting because it shows how the green screen technique can be used in so many different situations and when done correctly is undetectable to the untrained eye.
This video illustrates the high use of cgi elements used in post production today.. the elements have to be designed modeled and textured before being lit correctly and colour graded into the scene. This is a very long and time consuming process for high end photoreal productions but i would defently say its worth it looking at the results.
I like this video because it shows the extreme lengths that advertisers scale to convey there messages. It makes you realise just how much work is involved in macking that relativly tiny piece of film all for one reason, to make you subscribe to a product/brand in this case Barclays bank.
I find this video very interesting because it shows how the green screen technique can be used in so many different situations and when done correctly is undetectable to the untrained eye.
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